From en.wikipedia.org:
[Swiss gaming convention] {{Infobox recurring event |name = Ludicious – Zürich Game Festival |native_name = |native_name_lang = |logo = |logo_alt = |logo_caption = |logo_size = |image = |image_size = |alt = |caption = |status = active |genre = Convention |date = <!-- [YYYY] "dates=" also works, but do not use both --> |begins = <!-- [YYYY] --> |ends = <!-- [YYYY] --> |frequency = Annual |venue = |location = Zürich |coordinates = <!-- [LAT] --> |country = Switzerland |years_active = <!-- [YYYY] Date of the first occurrence --> |first = [2014] |founder_name = <!-- or | founders = --> |last = 2019 |prev = |next = |participants = |attendance = 700 |capacity = |area = |budget = |activity = |leader_name = |patron = |organised = <!-- "organized=" also works --> |filing = |people = |member = |sponsor = <!-- | or sponsors = --> |website = <!-- [example.com] --> |current = |footnotes = }} LUDICIOUS – ZÜRICH GAME FESTIVAL is a video game industry and development convention in Zürich, Switzerland. The most recent edition took place from January 31. to Feb 3. 2019.
The festival has taken place in 2014, 2016, 2017, and 2018. In 2018, the convention consisted of a three-day schedule of presentations and activities aimed at game developers and publishers, attended by about 700 people, and of a two-day free-to-access programme aimed at the general public, particularly families and children.<ref name="Pocket Gamer 28 January 2017" /> The conference program was organized in cooperation with the Zurich University of the Arts and the ETH Zurich, which curated summits on visual aesthetics in games and game technologies, respectively.[1] Since the beginning in 2014, the annual _SGDA Swiss Game Awards_ are also presented during the opening gala of Ludicious.[2]
** Competitions
The convention presents two awards, chosen by a jury of game industry professionals based on a list of nominations also selected by the jury from public entries.[3]
*** Innovation in Games Award (International)
The international competition "honours innovative games that explore novel ideas and convince in their execution", and is aimed at small studios and budgets. The criteria include "new ideas and approaches in game design, visual style or storytelling".
The following games have won the international competition:
- 2014: _A Tale Of Two Worlds_ by ENJMIN [4] - 2016: _Prune_ by Joel McDonald [5] - 2017: _Reigns_ by Devolver Digital [6] - 2018: _Witchball_ by Stephen Clark
*** Emerging Talent Award (International Student)
The student competition honors games made by students that "demonstrate a level of creativity and quality that is exceptional among its peers".
The following games have won the student competition:
- 2014: _Soft Body_ by Zeke Virant [7] - 2016: _FAR_ by Don Schmocker <ref name="games.ch 28 January 2017" /> - 2017: _Nocturnal Hunt_ by Wolf Pack <ref name="Pocket Gamer 28 January 2017" /> - 2018: _Tell Me What you See_ by Pesky Bees
** External links
- [http://www.ludicious.ch]
** References
[reflist]
Category:Video game trade shows Category:2014 establishments in Switzerland Category:Trade fairs in Switzerland Category:Culture of Zurich